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Project Overview

The Challenge 

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How might we facilitate feedback on creative works?

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How might artists receive input?

How can we connect to create a better sense of community between creative people all over the world?

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On a mission to provide connectivity and community to anyone deemed a "creator", Co.Lab was designed and prototyped in my undergraduate Intro to UX class.

 

 

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We encourage participation from users; desiring a balance between the quantity of feedback and the quality of feedback.

The Solution

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Co.Lab provides artists with a collaborative community experience

where one can receive feedback on creative works to help people improve, develop skills, learn from mistakes,
network, collaborate and get various sets of eyes on a current project.

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Goal Statements â€‹

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Creating an experience where one could...

receive feedback on creative works in order to help people improve,
develop skills, learn from mistakes, and get various sets of eyes on a project.

 

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A “successful” experience would...

result in a user refining in-process projects in order to improve as an artist,
designer, etc. As a team, we will be working on ways to incentivize feedback.

We want participation from users; striking a balance between the quantity

of feedback as well as the quality of feedback.

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We hope to...

stray away from some of the social media aspects—removing the ability
to like projects and eliminating the number of followers/comments when viewing
other profiles. In this, we hope users will focus on a more close-knit team-working
atmosphere by moving away from the engagement analytics of likes/followers.

Overview of Progression  

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This undergrad UX design project demonstrated my learned abilities in UI / UX and influenced a desire to create designs that provide meaningful, comprehensive experiences to its users.

 

Analysis & dissection of relevant apps and current design trends were employed amidst Co. Lab's creation, as well as extensive user interviews and testing, allowing for an exceptionally unique yet intuitive experience. From lo-fi to hi-fi, my team and I developed a strong foundation in UX design.

Skills Learned:​ 

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​Information Architecture • User Research & Analysis • User Personas • Wire-flows & Prototyping  •  Wireframes Lo/Mid/Hi-fi Development  • Affinity Mapping  •  Style Guides  •  Visual Language Concepts  •  Adobe XD

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Process Book

The Design Process

Test

Understand 

Define

Ideate

Prototype

Final Progression

You made it!
Let's take it from the top!

Understand
Define
Ideate
Prototype
Test
Final Progression
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