CASE STUDY

Co.Lab

Building a Platform for Creative Feedback

 

THE DESIGN CHALLENGE 

How might we facilitate feedback on creative works?

Q: How might artists receive input?

Q: How can we connect to create a better sense of community between creative peoples all over the world?

On a mission to provide connectivity and community to anyone deemed a "creator", Co.Lab was designed & prototyped in my undergraduate Intro to UX class.

 

 

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We encourage participation from users; desiring a balance between the quantity of feedback and the quality of feedback.

THE SOLUTION

Co.Lab provides artists with a collaborative community experience

where one can receive feedback on creative works to help people improve, develop skills, learn from mistakes, network, collaborate and get various sets of eyes on a current project.

   

HYPOTHESIS & GOAL STATEMENTS 

Creating an experience where one could...

receive feedback on creative works in order to help people improve,
develop skills, learn from mistakes, and get various sets of eyes on a project.

 

A “successful” experience would...

result in a user refining in-process projects in order to improve as an artist,
designer, etc. As a team, we will be working on ways to incentivize feedback.

We want participation from users; striking a balance between the quantity

of feedback as well as the quality of feedback.

We hope to...

stray away from some of the social media aspects—removing the ability
to like projects and eliminating the number of followers/comments when viewing
other profiles. In this, we hope users will focus on a more close-knit team-working
atmosphere by moving away from the engagement analytics of likes/followers.

RESEARCH PROCESS OVERVIEW 

This undergrad UX design project demonstrated my learned abilities in UI / UX and influenced a desire to create designs that provide meaningful, comprehensive experiences to its users.

 

Analysis & dissection of relevant apps and current design trends were employed amidst Co. Lab's creation, as well as extensive user interviews and testing, allowing for an exceptionally unique yet intuitive experience. From lo-fi to hi-fi, my team and I developed a strong foundation in UX design.

  • LEARNED SKILLS:​ 

  • Information Architecture • Research + Documentation • User Personas • Wire-flows & Prototyping  •  Lo/Mid/Hi-fi Development  • Affinity Mapping  •  Style Guides  •  Visual Language Concepts  •  Adobe XD

 

 THE DESIGN PROCESS 

Test

Understand 

Define

Ideate

Prototype

Final Progression

You made it!
Let's take it from the top!