top of page

TipTap

GOOGLE UX DESIGN CERTIFICATION

App Concept: A mobile way to tip.

Skills Demonstrated: UX/UI Design, Motion Graphics, Branding, Prototyping

x

Google_logo_white_2015_edited.png
DogHaus Top

Project Scope:  UX Design ThinkingProgressive enhancement design. Building a scaled mobile app with an accompanying web experience.

TIMEFRAME 

2 Months

TEAM

Solo Design Project

MY ROLE 

UX/UI Designer, Interaction & Visual Designer

Facilitated Entire UX Design Process: Research, User Flows & Stories, Affinity Mapping, Ideation, Wireframes, User Testing, Prototyping, UI & Visuals, Motion Design

PROJECT TYPE 

Google x Coursera

UX Certificate Project

TOOLS 

Figma, Illustrator, 3D Prototyping, Coursera

Overview

From ideation to functioning prototype, I designed this app to innovate the old ways of tipping people and transform it into a modern, 'on-the-go' digital experience. 


Give a Tip!  View the Prototypes

How I Bettered the Experience with Key Insights

Proximity Requirement:
"How close do I have to be?"

Initial Design before User Insights

A user could click on a "TipTaper" no matter how far away they were on the map.

Design Improvement

To establish better security measures, a user must be within a .5 mile proximity of a "TipTaper" in order to view and tip them.

A/B Testing

A/B Testing

Profiles:
Get to know a user better!

Design before User Insights

The only thing a viewer would see was
the selected TipTaper's avatar.

Design Improvement

Now, a viewer can better 'get to know' a TipTaper by scrolling through a carousel of uploadable video and imagery— with integrations of TikTok and social profiles.

Outcomes & Learnings

Google_logo_white_2015_edited.png

I designed this socially driven user experience from lo to hi-fi, utilizing the UX approaches of design thinking to transform and modernize outdated cash-tipping processes by incorporating technologies like digital wallets and mobile payment experiences.

 

The final course of my Google UX Design x Coursera certificate program, I spearheaded the design process from beginning to end: empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes and prototypes, and testing designs to get feedback.

 

By the end of this course, I had completed hands-on activities simulating real-world UX design scenarios, equipping me with the knowledge and skills for entry-level jobs as a UX designer.

 

Finally, this project allowed me to leverage my creative problem-solving skills and showcase my eye for captivating UI whilst exploring motion design integrated into technology, thus challenging me to push my abilities further as a designer.

bottom of page